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Drool, Britannia? Is the UK Failing the Cloud?
By Roger Strukhoff
Richard Davies wrote: The UK has a good crop of technology pioneers in cloud computing - for example ElasticHosts, FlexiScale, Flexiant, OnApp - and also some strong government initiatives such as G-Cloud. We will have to see whether this kind of technical leadership converts into swift mass-market adoption or not.
Jan. 8, 2012 11:38 AM EST
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From the Wires
Codice Software Announces Digital Legends Entertainment Is Replacing Perforce/Subversion/Sourcesafe with Plastic SCM as the Software Change and Configuration Management Solution to Improve Game Development Productivity and Code Quality
Digital Legends Entertainment, Famous for the Hit iPhone Game "Kroll," Has Adopted Plastic SCM Because It Is Designed for Today's Fast-Paced, Fluid Distributed Development Environments

By: PR Newswire
Mar. 11, 2010 08:01 AM

SAN FRANCISCO, March 11 /PRNewswire/ -- Game Developers Conference (Booth #1916) -- Codice Software, which designs and distributes next-generation software change and configuration management (SCCM) solutions, announced today at the Game Developers Conference (GDC) that Digital Legends Entertainment, the company renowned for the award-winning iPhone game Kroll, has selected Codice Software's Plastic SCM to enable the game development team to work more efficiently and deliver higher quality code faster.

According to Digital Legends Entertainment's CTO, Unai Landa, the company chose Plastic SCM in large part because of Plastic SCM's state-of-the-art branching and merging capabilities. Mr. Landa says these features enable Digital Legends Entertainment's developers - who often travel to work remotely at client locations - to prototype and deliver code more productively in their distributed environments. He says Plastic SCM's advanced branching and merging features are critical for both day-to-day efficiency for parallel development and for successful on-site servicing of Digital Legends' partners in distributed environments using Linux and Apple OS.

Mr. Landa added, "Plastic SCM's comprehensive and simple management of all work performed on-line and off-line with fully trackable history of all code changes and versions is key to optimizing development productivity and delivering high quality code."

Mr. Landa continued, "Game developers require speed, efficiency, platform and database independence and easy backup of the databases to a standard platform their company has chosen - not a proprietary database. Plastic SCM operates faster and more effectively for parallel development both locally and in a distributed environment, on and offline. Branches are the natural way that programmers work so companies must have a tool that excels in branching and merging code. Plastic SCM is an amazing tool for critical branch and merge operations while assuring preservation of complete code history."

"Today at the Game Developers Conference (GDC), the game development community is getting an in-depth look at Plastic SCM, which is the new generation software control and configuration management tool built for today's programming environments. We are gaining traction in the game development community and seeing the continued abandonment of legacy SCM systems," said Pablo Santos Luaces, CEO of Codice Software. "Simply put, Plastic SCM allows game developers to deliver high-quality code --faster."

Key Features of Plastic SCM

Plastic SCM is the next-generation software configuration and change management (SCCM) system created for today's demanding development environments, supporting agile, parallel, and/or distributed software development. For teams of five or 500--working in-house or geographically dispersed at remote development sites, in vendors' facilities, or on the road--Plastic SCM is designed for maximum efficiency, flexibility and low total-cost-of-ownership.

Plastic SCM accurately tracks and maps the complete development history for every project and project component, giving developers simple click-through access to critical details. Plastic SCM also provides powerful new merge and configuration capabilities, secures valuable source code, and includes an innovative, interactive 3D graphical version tree -- the "DNA map" of the code development. The system interoperates across Windows, Mac OS X and Linux platforms and supports the popular backend databases including MySQL, SQL Server, Oracle, Postgresql and FireBird.

Plastic SCM's superior branch and merge management supports thousands of task-focused branches to enhance developer productivity, code stability and the speed of product completion. Any combination of branches can be merged, maximizing configuration flexibility. Plastic SCM's small footprint allows installation not only on enterprise-class servers, but also on laptops and desktops, and it delivers speed over both local and remote networks.

Affordable Pricing for Any-Size Organization

With low-cost licensing and maintenance fees, fast and easy online training, simple set-up and minimal administration costs, Plastic SCM delivers an affordable solution with a low total-cost-of-ownership. For more information, please contact the Codice Software U.S. sales and marketing team.

About Codice Software

Codice Software is a privately held software development company focused on the design and distribution of next-generation software change and configuration management (SCCM) solutions. The company's mission is to speed and secure software development, supporting agile and parallel methodologies in local and distributed environments, for companies worldwide with development teams ranging from five to 500 members. Codice provides development teams with a robust, high-end SCCM product, Plastic SCM, implementing enterprise-class functionality, while making next-generation SCCM affordable and widely available to any-sized organization. Codice Software's international marketing and sales headquarters are located in Silicon Valley, with additional offices across North America and a network of international distributors. For more information, please visit www.codicesoftware.com.

About Digital Legends Entertainment

Digital Legends Entertainment (DLE) is Barcelona's international games development studio, distinguished worldwide by 3D iPhone and smartphone games powered by in-house cutting-edge technology across native platforms.

DLE serves as a first party developer for Nokia since 2004 on award winning titles such as ONE and Dance Fabulous.

DLE scrolling-fighter game "Kroll" (IMGA People's Choice Award 2009 winner) marked a reference in terms of graphics at the announcement of Apple's iPhone 3G (WWDC '08). DLE B2B customers include major game Publishers, market leading OEM's and also technology suppliers. For more information on Digital Legends Entertainment, please visit http://www.digital-legends.com.

All trademarks are those of their respective holders.

SOURCE Codice Software

Published Mar. 11, 2010— Reads 279
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Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

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