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New Approach to Cloud Security Needed
By Alf Pilgrim
rlebherz wrote: Alf, Interesting article. I think the Cloud services and cloud infrastructure lines are a bit blurred, but I agree with most of what you are saying. Dont underestimate the SLA's role in accountability. For companies that have dynamic requirements and no down time can be afforded, make sure you have very tight SLAs. For example, OpSource provides a 100% SLA in the cloud and 100%SLA around production application environments. Now 100% is ideally perfect, it comes down to accountability, yo...
Nov. 20, 2009 03:42 PM EST
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From the Wires
Unprecedented Research Shows Re-Mission(TM) Video Game Benefits Young People With Cancer
Unprecedented Research Shows Re-Mission(TM) Video Game Benefits Young People With Cancer

By: PR Newswire
Apr. 2, 2006 08:01 AM

PALO ALTO, Calif., April 2 /PRNewswire/ -- HopeLab today announced the release of Re-Mission(TM), the first video game scientifically shown to improve health-related outcomes for young people with cancer, an underserved and overlooked population who are at greater risk for adverse cancer outcomes. The game is available free of charge to young people with cancer concurrent with the release of positive results from the Re-Mission Outcomes Study. The study is the first-ever randomized, controlled trial focused exclusively on adolescents and young adults with cancer. Data from the study showed statistically significant improvements in cancer-related self-efficacy, social quality of life, cancer-specific knowledge, and adherence to prescribed medication regimens in patients who played Re-Mission.

Re-Mission was developed through the collaborative efforts of young people with cancer, researchers, medical experts and game developers. The game combines biologic accuracy with an honest depiction of the challenges faced by young cancer patients. Re-Mission's main character, Roxxi, is a gutsy, fully-armed Nanobot who seeks out and destroys cancer cells throughout the human body, battling cancer and its life-threatening effects. Through 20 different levels of game play, Re-Mission illustrates what occurs inside the bodies of young cancer patients and how they can most effectively fight their disease.

"Re-Mission works. It gives teens and young adults a sense of power and control over their cancer," said Pat Christen, president of HopeLab. "Research on Re-Mission was conducted in much the same way research into a new drug is conducted, with rigorous testing based on scientific principles. Our study findings clearly demonstrate the effectiveness of the game in improving health-related outcomes for these kids. It's great news."

The Re-Mission Outcomes Study, conducted by HopeLab, enrolled 375 teens and young adults with cancer at 34 medical centers in the United States, Canada and Australia. Results showed statistically significant improvements in cancer-related self-efficacy, social quality of life, and cancer-specific knowledge embedded within the game. Among study participants who were prescribed oral chemotherapy or antibiotics, those who played Re-Mission maintained high levels of adherence to their prescribed medication regimens. Participants playing Re-Mission maintained higher levels of chemotherapy in their blood and took their antibiotics more consistently than those in the control group who did not receive Re-Mission.

Re-Mission is now available free of charge to teens and young people living with cancer at re-mission.net. The game, including English, French and Spanish versions, will be available May 1 to all others for a suggested donation of $20.

About Re-Mission(TM) and re-mission.net

Re-Mission is a PC-based video game rated "T" (for Teen) and is available through remission.net. Re-mission.net also serves as an interactive, online community for teens, who are often isolated as a result of their disease. The site is designed to allow teens with cancer to connect with each other and

share information. The game, which is available in English, French and Spanish, is free of charge to teens and young people living with cancer and will be available to others May 1 at a suggested donation of $20. For more information, visit re-mission.net.

About HopeLab

HopeLab is a non-profit organization founded in 2001 by Board Chair Pamela Omidyar. HopeLab combines rigorous research with innovative solutions to improve the health and quality of life of young people living with chronic illness. Moving forward, HopeLab will apply its model to address chronic illnesses in young people, including autism, major depressive disorder, obesity and sickle cell disease in addition to cancer. For more information, visit hopelab.org.

Contact: Chrissy Faessen: 202-220-3769 or chrissy.faessen@ddbissues.com Dan Miller: 206-326-5107 or dan.miller@sea.ddb.com

HopeLab

CONTACT: Chrissy Faessen, +1-202-220-3769, or
chrissy.faessen@ddbissues.com, or Dan Miller, +1-206-326-5107, or
dan.miller@sea.ddb.com, both for HopeLab

Web site: http://re-mission.net/

Web site: http://hopelab.org/

Published Apr. 2, 2006
Copyright © 2006 SYS-CON Media, Inc. — All Rights Reserved.
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Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

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