SYS-CON MEDIA Authors: Bob Gourley, Lori MacVittie, RealWire News Distribution, Cynthia Dunlop, Mark O'Neill

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Research and Markets: Breakthroughs in Augmented Reality Technology set to Completely Change the Global Virtual Reality Industry

Research and Markets ( has announced the addition of the "Breakthroughs in Augmented Reality Technology set to Completely Change the Global Virtual Reality Industry" report to their offering.

The term 'augmented reality' was introduced as a variation of virtual reality; it is a form of technology used to enhance a real time object by imposing a virtual image over it. Augmented reality is still in a progressive stage and focuses on wearable technology like goggles, contact lens and so on which will be commonly used in the future. Much research and development is taking place in application areas such as healthcare, education, military, enterprise and others.

The increase of demand in virtual reality application in the healthcare industry shows a tremendous growth and will act as a major driver for the market. Market growth has resulted in an exponential increase in the number of companies operating in the augmented reality/virtual reality domain. The companies which provide virtual reality and augmented reality tools to the developers are reinforcing their position due to the increase in the competition.

Key Topics Covered:

1 Introduction

2 Executive Summary

3 Cover Story

4 Market Overview

5 Market Segmentation By Technology

6 Market Segmentation By Sensors & Components

7 Market Segmentation By Applications

7.1 Introduction

7.2 Augmented Reality Applications

7.3 Virtual Reality Applications

8 Market Segmentation By Geography

8.1 Introduction

8.2 North America

8.3 Europe

8.4 APAC

8.5 Row

8.6 Augmented Reality By Geography

8.7 Virtual Reality By Geography

9 Competitive Landscape

9.1 Overview

9.2 Virtual Reality: Partnerships/Agreements/Joint Ventures 181

9.3 Virtual Reality: Collaboration

9.4 Virtual Reality: New Products Launch

10 Company Profiles

Companies Mentioned

  • Acrossair
  • Artificial Life Inc
  • Artoolworks Inc
  • Eon Reality Inc
  • Innovega Inc
  • Kishino Limited
  • Kooaba AG
  • Laster Technologies
  • Layar B V
  • Metaio GMBH
  • Oculus VR Inc
  • Qualcomm Incorporated
  • Seac SRL
  • Total Immersion
  • Virtalis Ltd
  • Vuzix Corporation
  • Whistlebox Inc
  • Wikitude GMBH
  • Zenitum Inc
  • Zugara Inc

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