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2014 Independent Games Festival Announces Student Showcase Winners

Competition Celebrates Most Innovative Up-and-Coming Talent from Universities and Game Development Programs Worldwide

SAN FRANCISCO, Jan. 22, 2014 /PRNewswire/ -- The sixteenth annual Independent Games Festival (IGF) has announced the winners of the twelfth annual Student Showcase, celebrating the most innovative and original games developed by university game programs and students from across the globe during the past year.

The student talent showcased by the 2014 Student Showcase winners include Engare, a hypnotic motion-pattern-puzzler from NHTV University of Applied Science students Mahdi Bahrami and Moslem Rasouli, Museum of Simulation Technology, a first-person game that twists perception based on forced perspective by Carnegie Mellon's Albert Shih, and Rhythm Doctor, a one-button music game from University of Cambridge students Hafiz Azman and Winston Lee.

This year's Student Competition included 346 game entries across PC, console and mobile platforms developed in the world's most prestigious universities and games programs, continuing the Student IGF's tradition as one of the largest showcases of student video game development talent in the world.

All Student Showcase winners announced today will be playable on the Expo show floor of the 2014 Game Developers Conference (GDC), being held at San Francisco's Moscone Center from March 17-21. Each team selected for the Showcase will receive a $1,000 prize and two All-Access Passes to the show, plus five Expo Passes. All eight titles are finalists for the Best Student Game award and an additional $2,000 prize, to be revealed during the Independent Games Festival Awards on March 19, 2014.

The full list of Student Showcase winners for the 2014 Independent Games Festival, as well as the honorable mentions are as follows:

Museum of Simulation Technology (Albert Shih - Carnegie Mellon University, Entertainment Technology Center)
Engare (Mahdi Bahrami & Moslem Rasouli - NHTV University of Applied Science)
Risk of Rain (Hopoo Games - University of Washington)
Symmetrain (Philipp Beau & Daniel Goffin - University of Amsterdam / University Kassel)
Westerado (Ostrich Banditos - HKU)
Rhythm Doctor (Hafiz Azman& Winston Lee - University of Cambridge)
Foiled (Unblanched Peanuts - NYU)
Cyber Heist (Hack n' Hide - University of Utah)

Honorable mentions: Ladylike (Nina Freeman, Emmett Butler, David Coss & Winnie Song - NYU, NYU Poly); UN EP (Ian Snyder - Kansas City Art Institute); Rabbit Rush (Caterpillar Lane - RMIT); Flying Fish (The Grey Room - The Academy of Interactive Entertainment); Bokida (Rice Cooker Republic - Institut de Creation et d'Animation Numeriques)

The Student Showcase winners were judged by leading independent and mainstream developers, academics and journalists from the nearly 375 members of the IGF main competition judging body.

Now in its twelfth year as part of the larger Independent Games Festival, the Student Showcase has highlighted games developed by students that have become recognizable successes such as DigiPen's Nabacular Drop and Tag: The Power of Paint, which evolved into Valve's award-winning titles Portal and Portal 2; USC/Giant Sparrow's Unfinished Swan, later released by Sony Computer Entertainment as an award-winning title for PlayStation Network; and early USC/ThatGameCompany title Cloud. ThatGameCompany would go on to develop critical darlings including Fl0w, Flower, and Journey, winner of Game Of The Year at the 2013 Game Developers Choice Awards.

For more information on the Independent Games Festival, for which 2014 Main Competition finalists were just announced, please visit the official IGF website. Those interested in registering for GDC 2014, which includes the Independent Games Summit, the IGF Pavilion and the IGF Awards Ceremony, please visit the Game Developers Conference website.

About the UBM Tech Game Network
A core provider of essential information to the professional game industry, the UBM Tech Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the App Developers Conference™, the Game Developers Conference® Next, the Game Developers Conference™ Europe, the Game Developers Conference™ China, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit: www.jointhegamenetwork.com

About UBM Tech
UBM Tech, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. Through its three core businesses – media solutions, marketing services and paid content – UBM Tech produces the most respected and consumed brands and media applications in the technology market. More than 14.5 million business and technology professionals (CIOs and IT managers, Web & Digital professionals, Software Developers, Government decision makers, and Telecom providers) actively engage in UBM Tech's communities and information resources monthly. UBM Tech brands includes: global face-to-face events such as Interop, Web 2.0, Black Hat and Enterprise Connect; award-winning online resources such as InformationWeek, Light Reading, and Network Computing; and market-leading magazines InformationWeek, Wall Street & Technology, and Advanced Trading. UBM Tech is a UBM plc company, a global provider of news distribution and specialist information services with a market capitalization of more than $2.5 billion. Visit: tech.ubm.com

CONTACT:  
Brian Rubin / Teresa Tyndorf
fortyseven communications
(212) 391-4707 / (323) 658-1200
[email protected] / [email protected]

Bibi Jackson / Sandra Lew
UBM Tech Game Network
(415) 947-6417 / (415) 947-6232
[email protected]  / [email protected]

SOURCE UBM Tech Game Network

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