|By PR Newswire||
|February 7, 2014 01:22 PM EST||
SEATTLE, Feb. 7, 2014 /PRNewswire-iReach/ -- Ambient Insight CEO, Tyson Greer gave a presentation on the 2013-2018 North America Mobile Edugame market last week at an online event hosted by the Serious Games Association (SGA). Her presentation is now available as a free download in Ambient Insight's Resource Library and the video is available on YouTube.
"I was honored to present at SGA's first webinar in their new series on the edugame industry," comments Greer. "I focused primarily on revenue opportunities in North America's mobile edugame market and expected an audience mainly from North America. I was pleased to see so many attendees from outside North America, but wasn't surprised as we're seeing more international companies entering the North America market."
Greer is a prominent analyst tracking the Games for Learning Market. According to Greer's new research, revenues for edugame content in North America will nearly double from 2013 to 2018. "We are witnessing an explosion of interest by consumers in game-based learning," explains Greer. "Business accelerators and incubators are paving the way to success for startups and crowd-funding has become a realistic alternative to traditional funding."
Greer's presentation in PDF format is available here:
Her presentation included key findings from the new Ambient Insight report she wrote called the "2013-2018 North America Mobile Edugame Market." The report indicates that the revenues for Mobile Edugames in North America reached $227.9 million in 2013. The five-year compound annual growth rate (CAGR) is 12.5% and revenues will spike to $410.27 million by 2018.
Greer's webinar with audio is available on YouTube at:
"Many of the questions coming from the audience were related to the discussion on funding for startups," adds Greer. "I identified several ways for new companies to get off the ground. I also showed the audience the top selling edugames to give them an idea of what products are currently successful in the market. Knowing who the buyer is and what they are buying is the key to profitability in the edugame market."
Media Contact: Sam Adkins, Ambient Insight, 360-805-4298, firstname.lastname@example.org
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SOURCE Ambient Insight