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Research and Markets: Global Online Gaming Market Snapshot 2014 - Online Gaming Increases Worldwide, with Trends Toward Social and Mobile Games

Research and Markets (http://www.researchandmarkets.com/research/d6rs3z/global_online) has announced the addition of the "Global Online Gaming Market Snapshot 2014" report to their offering.

Hamburg-based secondary research organization has published a new report, Global Online Gaming Market Snapshot 2014, which highlights the continued growth of online gaming worldwide. Among other findings, the publication reports a trend in gaming away from consoles and pre-installed PC games toward online and mobile games.

The online gaming market is forecasted to grow by a high one-digit percentage point annually in the years leading up to 2017. By then, online gaming spending is expected to almost reach the level of console spending. At the same time, mobile games are predicted to be the fastest growing segment of the video game market. Game-playing on mobile devices has already become a major activity of Internet users worldwide, slightly ahead of online gaming. Also social gaming is a fast growing industry, taking up an increasing share of the total video gaming market. Both segments are forecasted to outpace the total online gaming market in terms of growth, increasing by around 20% annually.

Worldwide, over 40% of internet users play games online, with males accounting for slightly more than half of the total gaming audience. The Asia-Pacific region has the largest number of players, but North America and Europe lead in terms of regular engagement in game-playing. Regarding payment for playing, credit cards still dominate the gaming landscape, but the use of alternative payments such as E-Wallets is on the rise, and alternative payments dominate in emerging markets.

The top three gaming companies by revenues worldwide in 2013 were Tencent, Activision Blizzard and Electronic Arts. Companies specializing in the fast-growing mobile gaming market are DeNA, GungHo Online and Supercell. The leading online games by free-to-play revenues were CrossFire, League of Legends, Dungeon Fight Online and World of Tanks. In the social game category, the most popular gaming apps last year were Candy Crush Saga, Pet Rescue Saga and Farm Heroes Saga.

Key Topics Covered:

Management Summary

Trends

Revenues & Shares

Gamers

Companies & Games

Companies Mentioned

- Activision Blizzard

- Apple

- DeNA

- Disney

- EA

- Gameloft

- Gree

- Gungho Ent

- Kabam

- King

- Konami

- Microsoft

- Netease

- Nexon

- Nintendo

- Rovio

- Sony

- Supercell

- Tencent

- Zynga

For more information visit http://www.researchandmarkets.com/research/d6rs3z/global_online

About Research and Markets

Research and Markets is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

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