SYS-CON MEDIA Authors: Mat Mathews, PR.com Newswire, David Smith, Tim Crawford, Kevin Benedict

News Feed Item

Research and Markets: Worldwide Wearable Technology Forecasts & Opportunities, 2018

Research and Markets (http://www.researchandmarkets.com/research/nzws5s/wearable) has announced the addition of the "Worldwide Wearable Technology Forecasts & Opportunities, 2018" report to their offering.

This research evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2018 for wearable technology adoption and revenue.

We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others. We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce.

Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.

Target Audience:

- Augmented reality companies

- Wireless device manufacturers

- Wireless infrastructure providers

- Consumer electronics companies

- Wearable technology developers

- Embedded computing companies

- Regulatory bodies and governments

- Wireless service providers of all types

- Military, law enforcement, and public safety

- Mobile marketing and commerce companies

Key Topics Covered:

1.0 Executive Summary

2.0 Introduction

3.0 Industry Vertical: Smart Cameras

4.0 Industry Vertical: Smart Glasses

5.0 Industry Vertical: Gaming/Entertainment

6.0 Industry Vertical: Smart Clothing

7.0 Industry Vertical: Smart Watches

8.0 Industry Vertical: Sports And Fitness Devices

9.0 Industry Vertical: Healthcare

10.0 Industry Vertical: Military

11.0 Industry Vertical: Industrial/Enterprise

12.0 Overall Wearable Computing Device Market

13.0 Conclusions

For more information visit http://www.researchandmarkets.com/research/nzws5s/wearable

More Stories By Business Wire

Copyright © 2009 Business Wire. All rights reserved. Republication or redistribution of Business Wire content is expressly prohibited without the prior written consent of Business Wire. Business Wire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.