|By Business Wire||
|March 19, 2014 02:06 PM EDT||
Research and Markets (http://www.researchandmarkets.com/research/26sjls/mobile_edugame) has announced the addition of the "Mobile Edugame Market in North America 2012-2016" report to their offering.
The Mobile Edugame market in North America to grow at a CAGR of 17.22 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing development initiatives of enterprises. The Mobile Edugame market in North America has also been witnessing an increasing focus on health. However, maintaining high growth levels could pose a challenge to the growth of this market.
The key vendors dominating this space are Glu Mobile Inc., InViVo Communications Inc., Lumos Labs Inc., and Nintendo Co. Ltd.
The other vendors mentioned in the report are Pfizer Inc., Sanofi S.A., HealthTap Inc., Posit Science Corp., Dakim Inc., CogniFit Ltd., Scientific Learning Corp., and Vivity Labs Inc.
Commenting on the report, an analyst from the researchers' team said: "Health is one of the primary issues of concern for people living in the North America region and, in a relatively short period of time, games have become an important way in which to maintain health. Also, there is an increasing amount of edugames coming onto the market to serve as important tools for training professionals, such as paramedics. Vendors are also increasingly focusing on creating custom content for health professionals. Recently, HealthTap, which is an interactive medical community, raised a fund of US$11.5 million, bringing its overall funding to US$14 million, in order to gamify the process of doctors answering questions related to health as well as to hire personnel and to involve more physicians and patients in the community.
"Hence, due to the increasing focus on custom application development to gamify the health improvement process, the Mobile Edugames market in North America is expected to further develop during the forecast period."
For more information visit http://www.researchandmarkets.com/research/26sjls/mobile_edugame.
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