|By Business Wire||
|May 1, 2014 07:06 AM EDT||
Research and Markets (http://www.researchandmarkets.com/research/6pz4bb/augmented_reality) has announced the addition of the "Global Augmented Reality & Virtual Reality Market 2013-2018: Accelerometer, Gyroscope & Haptics for Camera, Controller, Gloves & HMDs" report to their offering.
Major companies in the augmented reality and virtual reality market are Total Immersion (U.S.), Qualcomm Inc. (U.S.), Metaio GmbH (Germany), Oculus VR, Inc. (U.S.), Vuzix Corporation (U.S.), and Eon Reality, Inc. (U.S.).
The report has a detailed list of key findings like: global augmented reality and virtual reality market statistics with detailed classifications and splits by revenue and volume, analysis of the global AR and VR market with a special focus on high growth technologies, analysis of market dynamics, market life cycle analysis, analysis and forecast of the major geographical markets to give an overall view on AR and VR market, technical and market-oriented perspectives with techno-market oriented roadmaps, detailed pricing and cost analysis, competitive intelligence, key player strategies, and other qualitative and quantitative analysis.
The report includes quantitative data analysis for various technologies used in virtual and augmented reality. The types of virtual reality used are immersive VR, non immersive VR, projected VR, and CAVE (Chicago automatic virtual environment). In addition to quantitative analysis, the report also includes: value chain analysis, porter five force analysis of augmented and virtual reality market, and price trend analysis.
The technology segment includes several sub segments such as: mobile device based AR Applications, non-immersive, semi immersive, wearable type, video spatial display, and fully immersive micro segments. The components and sensors include displays, gloves, head gears, processors, engines, and so on. The application of AV&RV market include automotive, e-commerce and retail, marketing, medical, military and defense, and education. In addition to this, Geography segment include major regions such as North America, Europe, APAC, and ROW. The split gives an insight about the regional untapped potential and preference.
Key Topics Covered:
2 Executive Summary
3 Cover Story
- Ben Vaughan - Artoolworks
- Rahul Dutta - Trimensions
- Matthew Szymczyk - Zugara Inc
- Sudhanshu Kapoor - Metaio Gmbh
4 Market Overview
- Augmented Reality
- Virtual Reality
- Increased Demand In Healthcare
- Rising Prevalence Of Computer Technology And Internet Connectivity.
- Boost In Demand For Smartphones
- Image Latency
- Privacy And Awareness
- Requirement Of Hardware
- Emerging Applications
- Increase In R&D Initiatives
- Lack Of Awareness Of The Concept
- Technological Barriers
- Partnering With Major Players
- Porter's Five Forces Model
5 Market Segmentation By Technology
- Augmented Reality
- Spatial Augmented Reality
- Marker Based Augmented Reality
- Virtual Reality Technologies
6 Market Segmentation By Sensors & Components
- Image Sensors
- Complementary Metal Oxide Semiconductors (Cmos)
- Ccd (Charge Coupled Device)
- Global Positioning System (Gps)
- Semiconductor Components Overview
- Memory Ic
- Power Management Unit
- Gps Receiver
- Augmented Reality Sensors & Components
- Virtual Reality Sensors & Components
7 Market Segmentation By Applications
- Augmented Reality Applications
- Virtual Reality Applications
8 Market Segmentation By Geography
9 Competitive Landscape
10 Company Profiles
- 13Th Lab
- Artoolworks Inc
- Augean Plc
- Augmented Pixels Co.
- Eon Reality Inc.
- Innovega Inc
- Kishino Limited
- Kooaba Ag
- Laster Technologies
- Layar B. V.
- Metaio Gmbh
- Oculus Vr Inc.
- Qualcomm Incorporated
- Seac02 S.R.L.
- Total Immersion
- Virtalis Ltd
- Vuzix Corporation
- Wikitude Gmbh
- Zugara Inc
For more information visit http://www.researchandmarkets.com/research/6pz4bb/augmented_reality