SYS-CON MEDIA Authors: Kevin Benedict, Gilad Parann-Nissany, Michael Bushong, Eric Brown

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Research and Markets: Video Games 2014 Global Strategic Business Report: PC Games Software Battles Hard to Survive Onslaught from Online & Mobile Gaming Versions

Research and Markets (http://www.researchandmarkets.com/research/6zn2rb/video_games) has announced the addition of the "Video Games - Global Strategic Business Report" report to their offering.

This report analyzes the worldwide markets for Video Games in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Online Games, and Wireless Games.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East, and Latin America. Annual estimates and forecasts are provided for the period 2013 through 2020. Also, a seven-year historic analysis is provided for these markets.

Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs.

Key Topics Covered

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW

  • Video Games Industry
  • An Introductory Prelude
  • Market Fundamentals
  • Video Games: A Sprawling Industry Presenting Opportunities to a Wide Range of Participants
  • Video Games Software & Subscriptions Market
  • A Review
  • Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games
  • Traditional Users
  • Gray Gamers
  • Women: Succumbing to the Charms of Video Games
  • Rise in Perceived Educative Value Of Video Games Fosters Growth in the Market Over the Years
  • Video Games Software & Online Subscriptions
  • Quite Resilient to Periods of Economic Slowdown
  • Current & Future Analysis
  • Developing Markets to Lend Traction to the Market in the Short to Medium Term Period

2. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES

3. PRODUCT OVERVIEW

4. PROCESS OVERVIEW

5. REGULATORY FRAMEWORK

6. PRODUCT LAUNCHES/DEVELOPMENTS

7. RECENT INDUSTRY ACTIVITY

8. FOCUS ON SELECT PLAYERS

9. GLOBAL MARKET PERSPECTIVE

III. MARKET

IV. COMPETITIVE LANDSCAPE

Companies Mentioned

The report profiles 137 companies including many key and niche players such as:

  • Activision Blizzard)
  • Atari
  • Capcom
  • Electronic Arts
  • PopCap Games
  • iWin
  • Konami
  • Konami Digital Entertainment
  • Konami Gaming
  • Microsoft
  • Namco Bandai
  • Namco Bandai Games America
  • Nintendo
  • Sega
  • Sony Computer Entertainment America
  • Square Enix
  • Eidos
  • Take 2 Interactive Software
  • Tetris Holding
  • Ubi Soft Entertainment

For more information visit http://www.researchandmarkets.com/research/6zn2rb/video_games

About Research and Markets

Research and Markets is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products.

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