paul.nowak wrote: Matt, thanks for the comments. I made an error on the version of Plone. It's 2.5 Plone running on Zope 2.9x.
In regards to the additional products, we have a skin installed and we have a product that we had custom developed for us that connects to a PostgreSQL database. We've looked at slow PostgreSQL queries causing problems and have not been able to find an issue. We've also tested for the case where the PostgreSQL server is down and have not been able to create an issue. We therefor...
- Hot Japanese Mobile Content and Network Solution Developer Finds
Worldwide Demand
CELL Co. Ltd, the leading developer of Flash(R) Lite(TM) mobile content
in Japan, is showing a selection of its cutting-edge casual games and
interactive wallpaper content as part of its debut appearance at 3GSM 2007.
CELL games represent some of the newest content now available from Atom
Entertainment and soon to be available on Nokia N76 handsets. These licensing
agreements represent the first opportunity for consumers outside Japan to
experience CELL's fun and engaging mobile games. CELL demo stations will be
located in both the Adobe and Nokia booths.
"We are excited to be in Barcelona this year," said Yoshichika Sakamoto,
CTO and Co-Founder of CELL. "Our goal is for consumers around the world to
enjoy our mobile Flash games, ringtones and interactive wallpapers. 3GSM
offers us an opportunity to showcase our cool content for a wide range of
people in the mobile industry from almost every geography."
CELL owns the largest library of original Flash(R)Lite(TM)-based content
with 450 games and 40,000 ringtones. Featuring 3D graphics and sound, simple
one-button play and the option to log high scores online, CELL's casual games
such as Fish Feeder and Commando Jump, are considered some of the most
popular in Japan. Additionally, all CELL games are less than 100K in file
size, making them fast and easy to download.
CELL also provides technology, tools and content to help network
operators support more sophisticated mobile commerce sites and generate
higher ARPU. In addition to running content services with more than six
million mobile content subscribers, CELL provides technology and manages the
Flash-based UI for NTTDoCoMo's i-mode service with almost 30 million
subscribers.
CELL technology is also the backbone for Mobage-town (Mobile Game Town
DeNA Co., Ltd http://www.dena.ne.jp/en/work/mobile.html#mbg), Japan's fastest
growing gaming and social networking site. Mobage-town offers a wide range of
free online games and is distinctive for its wide variety of social
networking functions. The subscriber base for Mobage-town has grown to almost
three million users in less than 12 months.
New Licensing Agreements Expand Reach Outside Japan
CELL announced two licensing agreements in the last three months that
expands its market reach to the US and APAC. In October 2006, CELL announced
it has licensed a selection of games to Atom Entertainment. As a result,
Shockwave.com distributes CELL games through its live Shockwave(R)Minis
service (http://www.shockwave.com/mobile/minis.jsp) available to Verizon
Wireless customers on select Get It Now(R)-enabled phones. In January 2007,
CELL announced Nokia licensed selected game titles for its Nokia Nseries
devices, starting with the new N76 multimedia computer for the APAC region.
CELL will also provide additional mini games through the Nokia Content
Discoverer application, allowing customers easy access to downloadable
content through a collection of shopping "mall" stores on their mobile
device.
About CELL
Founded in 2001, CELL Co. Ltd www.cell-net.jp is the leading developer of
mobile entertainment and commerce sites based on Adobe Flash(R) Lite(TM)
technology in Japan. With more than 450 titles, 40,000 ringtones and other
video content, the company has produced the largest library of Flash(R)
Lite(TM)-based mobile entertainment. CELL's creative and technical expertise
in delivering engaging experiences, building communities, and developing
compelling commerce solutions positions the company to be a major player in
the worldwide market as more carriers and handset manufacturers adopt
Flash(R) Lite(TM) technology to deliver richer mobile experiences to their
customers.