Richard Davies wrote: The UK has a good crop of technology pioneers in cloud computing - for example ElasticHosts, FlexiScale, Flexiant, OnApp - and also some strong government initiatives such as G-Cloud.
We will have to see whether this kind of technical leadership converts into swift mass-market adoption or not.
NEW YORK, NY -- (MARKET WIRE) -- 04/02/08 -- Leading virtual world developer Utherverse.com
announced today that it has been banned from a speaking panel at the
Virtual Worlds 2008 Conference by Virtual Worlds Management. The conference
showcases the growing power of the virtual world industry and helps
developers and businesses alike "understand how to monetize their
intellectual property using virtual worlds."
VWC officials claim that the content of Utherverse's RedLightCenter.com and
Virtual-Vancouver.com misrepresents what they believe to be an industry
targeted at youth. Ironically, last year's fall conference found that 71
percent of virtual world users are between the ages eighteen and
twenty-four.
Although hundreds of virtual worlds are in existence, only adult worlds
like RedLightCenter have been able to flourish at low maintenance costs.
This year, Utherverse's projected expenses are $3.5 million. Other worlds,
like anime-inspired Gaia Online, spend $25 million annually to maintain
their sites. Utherverse logs more than 1.2 million users, where Gaia Online
registers around 2.5 million monthly.
Brian Shuster, CEO of Utherverse, believes that by discriminating against
virtual worlds with adult content, the VWC is working against its mission
statement, as adult content worlds like Utherverse's RedLightCenter.com (as
well as Jenna Jameson's "Virtually Jenna") continually show profits. Only a
select few other virtual worlds (like major-player "World of Warcraft")
have been able to show a profit in a fast-growing industry.
"It's a very narrow-minded viewpoint that disregards the history of how
adult content has driven technology innovation, and that, in turn,
disregards the reality that the vast majority of virtual world users are
over eighteen years old," Shuster said. "This is particularly frustrating
because we are Second Life's top competitor, and they get red carpet
treatment despite the heavy focus on adult entertainment within their
virtual world."
Utherverse's unique virtual content focuses on music, social functions,
real relationships and sex. The site recently launched an initiative to
promote an online dating environment in order to expand its target user
base. The company will be attending the Virtual Worlds Conference under
protest.
This will be the second annual Virtual Worlds Conference held in New York.
Keynote speakers include execs at Mattel, MTV, Neopets and IBM.
ABOUT UTHERVERSE.COM
Utherverse is the Internet's most sophisticated and advanced adult 3D
virtual reality universe. The company was formed in 2002 to create a
virtual-world web of massive multiplayer online communities. Specifically
designed to appeal to the 21-49 year-old demographic market, the site
offers users virtual nightclubs, hotels, movie theaters, stores, and
community events.
Utherverse's first two products are RedLightCenter.com, an adult-themed
virtual world modeled after the infamous district in Amsterdam, and
Virtual-Vancouver.com, a music-focused online community. Utherverse plans
to construct a Virtual-World Web consisting of millions of interlinked
Virtual Worlds, providing users with a much more enriching and immersive
experience than the flat web does today.
For more information, please see utherverse.com.
PRESS CONTACT:
Brittany Roth
S&S Public Relations
(646) 722-8188 broth@sspr.com